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NPC Generator

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Advanced [show]


Trey Westcott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black broad hat and black clothes. He has a small bristly mustache and wavy silver hair. He has amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and a deep hatred of goblins

Flaws: Antagonistic, Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Spy

Voice: Whispers

Attributes [hide]

Trey Westcott, Male Human Rogue 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 7 (-2)12 (+1)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Thorpe, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His white hair is knotted and matted. He has a dull look in his blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. One day when Randal was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Randal was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has a crush on the local Locksmith; and wants his loneliness to end

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Family, Has a crush. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Randal Thorpe, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Ralf Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his red boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He keeps his chestnut hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new doctor responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Job. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Ralf Barlow, Male Human Paladin 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Arcana +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Forgetful. Bonds: Poor, Attractive, Nature. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Gerard Huxley, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Don Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.

History: Don was raised in a hard working conservative environment. A gifted student he started as a Fortune-teller, but he got bored and became a Miner. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Attractive, Job. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Don Wilberforce, Male Human Rogue 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 18000 cp.


Social Check DCs

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