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Advanced [show]


Charles Wilberforce, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He keeps his black hair in a flapper bob. His eyes are brown.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Optimist, Fighting. Flaws: PTSD. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Charles Wilberforce, Male Human Ranger 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Norman Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with green and grey striped suspenders. He wears various colorful collared shirts, and he perpetually has his greataxe ready. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He inherited the family business which he has now maintained for 15 years.

Motivation: Regain custody of his daughter; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Job, Family. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Bentham, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Silver chalice with lapis lazuli gems (160 gp). Solid gold idol (800 gp).


Social Check DCs


Ralf Read, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Sailor does, he is not a threatening figure. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Fortune-teller, who enjoyed hunting, Ralf was taken on many hunting expeditions. In his 10th year, his parents were killed by a goblins raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Ideals: Philantrophist, Artistic. Bonds: Job, Nature, Enemies. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Read, Male Human Warlock 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 10000 sp. Iolite (70 gp). Zircon (70 gp). Hematite (8 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Tenley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. His hair is red and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Flaws: Impulsive, Disease. Bonds: Poor, Military, Mentor, Guardian. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Alexandre Tenley, Male Human Fighter 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 86 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)12 (+1) 4 (-3)17 (+3)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 130 pp. Red-brown spinel (110 gp). Eye agate (9 gp). Rock crystal (60 gp). Blue star sapphire (1000 gp). Deep blue spinel (1400 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Paxton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His silver hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Addict, Shy. Bonds: Military, Attractive. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Gunter Paxton, Male Human Rogue 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Golden yellow topaz (600 gp). Rich purple corundum (1000 gp). Jasper (60 gp).


Social Check DCs

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