John Walcott, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. With bright blonde hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Selfish. Bonds: Attractive, Mentor, Immigrant. Occupation: Seamstress
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Adam Deighton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He has a hunchback. His hair is red and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's since become an addict/alcoholic.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Ugly, Addict, Racist. Bonds: Rich. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp.
Roger Compton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, brown shirt, and red tie. He carries a battered greatsword and tarnished kukri as well. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is skeptical of what others tell him and is slow to trust.
History: He is a Lamia in disguise. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +7 / 2d6+4, Ranged +0 / 2d6-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Tourmaline (40 gp). Red spinel (40 gp).
Simon Cornish, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely green suit with white socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has a long silver beard with little hanging trinkets. He has green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and he is greedy
Ideals: Justice. Flaws: Impulsive. Bonds: Rich, Religious, Family. Occupation: Guard
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Rock crystal (60 gp). Carnelian (60 gp). Violet garnet (800 gp). Tiger eye turquoise (10 gp). 1 Minor magic item.
Charles Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. His hair is cut close to his head. His thin eyebrows rest above his beady amber eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Stableman, Charles learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Stableman for hire.
Motivation: Expand his business.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Rich, Job. Occupation: Stableman
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
Possessions: 30000 cp. Golden yellow topaz (500 gp). Jet (60 gp). Golden yellow topaz (500 gp). Lapis lazuli (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
