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NPC Generator

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Advanced [show]


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Brewer in town.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He has worked as a Brewer like his father before him.

Motivation: An old rival family wants him found; and to reunite with his absent father

Flaws: Ugly, Shy. Bonds: Job, Family, Slave. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Arnold Marlee, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Acton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Sculptor, but he got bored and became a Spy. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Athletic, Justice. Bonds: Attractive, Job, Rich. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Everard Acton, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 8 (-1)9 (-1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Chad Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and brown with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Athletic. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Chad Eastaughffe, Male Human Aristocrat 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. Black star sapphire (1300 gp). White opal (1300 gp). Hematite (12 gp). Chrysoberyl (90 gp).


Social Check DCs


Bertram Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is greying and his face has many wrinkles. His violet eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the north. His druidic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Bertram Radcliffe, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)10 (+0) 10 (+0)16 (+3)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 sp. Silver pearl (60 gp). Sardonyx (70 gp). Hematite (7 gp). 3 Holy water. 4 Thunderstones. 1 Tanglefoot bags.


Social Check DCs


Frederick Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white shirt with thin grey vertical stripes and blue pants. He sports a long white beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: When he was but 4 years old his parents immigrated from the north. He was an apprentice working in his father's forge. He struck the Locksmith job and began his own company from there.

Motivation: He wants to get laid; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Dalton, Male Human Commoner 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)18 (+4) 11 (+0)13 (+1)
Skills Nature +6, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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