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NPC Generator

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Advanced [show]


Diggory Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and yellow pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the large cave and found the beat up sword and armor he uses now. He left for the west, certain he would find work there.

Motivation: To be a Stableman again; and he is compelled to act according to his religious beliefs

Bonds: Enemies, Religious, Nature, Immigrant, Job. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Browning, Male Human Warrior 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 6 (-2)18 (+4)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Hartford, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a red collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His blonde hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Animal Trainer. He has all his life been fascinated with poetry.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Animal Trainer and found it very stressful. He has achieved small success as a Animal Trainer.

Motivation: Further expansion of business; and to be a doctor again

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Immigrant, Job. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Odo Hartford, Male Human Bard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. Freshwater pearl (8 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Gomory Ryland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears an entirely green suit with white socks and a vest with buckled shoes. His right leg appears badly burned and disfigured. His black hair is cut short. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. After coming to the age of reason, Gomory took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Gomory Ryland, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Religion +5, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2300 sp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: This western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his father.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the west, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted, Entrepeneur. Bonds: Poor, Immigrant, Slave. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Lance Carlisle, Male Human Druid 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)7 (-2) 10 (+0)15 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. White pearl (80 gp). Hematite (16 gp). White pearl (80 gp).


Social Check DCs


Patrick Shirley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and brown with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His brown unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother.

Ideals: Entrepeneur. Flaws: Disease, Racist, Insomniac. Bonds: Family. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Shirley, Male Human Monk 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 11 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 12 (+1)14 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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