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Advanced [show]


Heward Colby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Antagonistic, Disease, PTSD. Bonds: Attractive. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Colby, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)5 (-3) 13 (+1)7 (-2)
Skills Acrobatics +2, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large white jacket. His white hair is cut short. He has amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the south, but his parents moved at a very young age to the north. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers

Flaws: Shy, Fearful. Bonds: Immigrant, Family, Job, Slave. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Patrick Tindall, Male Human Cleric 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)7 (-2) 16 (+3)12 (+1)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: Citrine (50 gp). Golden yellow topaz (1100 gp). Peridot (50 gp). Golden pearl (150 gp). Hematite (14 gp). Rhodochrosite (14 gp). 1 Minor magic item.


Social Check DCs


Gilbert Rodney, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of glaives on his belt, each one with a opal on the hilt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are a pleasant amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Philantrophist, Entrepeneur, Gifted. Bonds: Religious. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Rodney, Male Human Druid 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Persuasion +3, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Barlow, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy green pantaloons and a white scarf. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor, Military. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Heward Barlow, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)10 (+0) 6 (-2)15 (+2)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Percival Northcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy black hair. His eyes are green and beady.

Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small island village. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in rapier use. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Addict. Bonds: Nature, Enemies. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Percival Northcott, Male Human Adept 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 47 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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