Guy Vance, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears yellow painted combat armor at almost all times. He has a red handlebar mustache and slicked back red hair. He has blue eyes and a yellow hat with a pastel feather.
Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Flaws: Selfish, Fearful. Bonds: Job, Immigrant. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Balimaar Sherwood, Male Human [Permalink]
Personal [hide]
Description: This southern man is well dressed, constantly wearing a green suit, grey shirt, and pastel tie. His clothes are grease stained in places. With a patchy brown beard and wild brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the south. Balimaar was born on a far southern plains where he grew up under the tutelage of his mother, an expert Shoemaker. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Guardian. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Banded agate (7 gp). White pearl (90 gp). 1 Masterwork Uncommon Weapon.
Roland Abram, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears black trousers with red and black striped suspenders. He wears various colorful collared shirts. He wears his silver hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.
History: Sold as a small child to a slaver, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Animal Trainer.
Motivation: Someone believes him a fraud; and to be a stableman again
Ideals: Optimist. Flaws: Hedonist. Bonds: Mentor, Job, Enemies. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10000 cp.
Gunter Colton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown cloak and cross-gartered tan stockings. His hair is black and curly. His amber eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Crown-heir
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 7 (-2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Cory Peyton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a black tunic with brown highlights, and long green pants that bunch up around his shoes. His left hand appears badly burned and disfigured. He has a very tight haircut. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Cory was born the youngest of three triplets. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and marry his sister to traveling adventurers
Flaws: Ugly, Shy. Bonds: Adventurer, Family, Religious. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Minor magic item.
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