Gilbert Langston, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the four houses of cards around his neck, and a morningstar on his belt. His silver hair is kept up in a ponytail inside a deerstalker hat. His gray eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: Gilbert hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many dire rats want him driven away; and someone believes him a fraud
Ideals: Fighting, Athletic, Persistence. Flaws: Sensitive. Bonds: Enemies. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
Hugh Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin grey vertical stripes and black pants. He has a slight overbite and is overall scrawny. He keeps his chestnut hair in a pixie cut. His eyes are blue and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Actor. He used his abilities to travel the world and help people.
Motivation: Expand his business.
Ideals: Passionate, Philantrophist. Bonds: Rich, Job. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 50000 cp. Fiery yellow corundum (1400 gp). Iolite (40 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.
Alex Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He is portly but not overly obese. His hair is cut close to his head. His amber unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.
History: He was born in a small mountains village. A freak accident while working with his Doctor father left him crippled. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Flaws: Disease, Insane, Impulsive. Bonds: Nature, Family. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Patrick Gyula, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He usually wears his blue robe and has his rapier always slung over his shoulder. His black hair is matted, messy, and big. His blue eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the north. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Rich, Family. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2400 sp.
Anselm Ainsley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His hair, while still mostly brown, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of northern immigrants he idolized his father. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: He wants revenge against illithids; and a deep hatred of illithids
Ideals: Gifted. Flaws: Impulsive. Bonds: Enemies, Immigrant. Occupation: Cook
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp.
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