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NPC Generator

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Advanced [show]


Percival Alston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Percival Alston, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Tim Harper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Mortician, Tim learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: A deep hatred of orcs; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: PTSD. Bonds: Job, Adventurer, Enemies. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Tim Harper, Male Human Paladin 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Richard Everleigh, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large green mantle and cape that has been intricately interwoven into his white robe. He is tall, broad shouldered and powerfully built. His golden hair is matted, messy, and big. He has amber eyes and a green hat with a white feather.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Cartwright.

Motivation: To be a Fisher again; and expand his business

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Mentor, Job. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Richard Everleigh, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 8 (-1)17 (+3) 10 (+0)18 (+4)
Skills Athletics +0, Performance +6
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +6

Possessions: 29000 cp. 1 Good lock. 1 Hourglass. 1 Masterwork Thieves’ tools.


Social Check DCs


Rolf Home, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is singed and shortened. He has several tiny aquamarine earrings on each ear.

Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Performer.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Rolf Home, Male Human Monk 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue coat over a white low-cut shirt, and a small hat upon his head. He has moderate length golden hair. His gray eyes dart from person to person.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Fearful, Racist. Bonds: Military, Enemies. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Windsor, Male Human Bard 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 110 pp. Lapis lazuli (12 gp).


Social Check DCs

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