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NPC Generator

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Advanced [show]


Lewis Kent, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair has been sun bleached extensively. He wears a mask on his face.

Personality: Lewis wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: Lewis hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Apothecary like his father before him.

Motivation: Sabotage a competitor; and a deep hatred of gnolls

Ideals: Fighting, Athletic, Disciplined. Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Lewis Kent, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 sp.


Social Check DCs


Heward Morton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries a battered longbow and tarnished morningstar as well. He wears his chestnut hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heward was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Optimist. Flaws: Insomniac. Bonds: Job. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Heward Morton, Male Human Barbarian 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. Tourmaline (150 gp). Iolite (40 gp). 1 Minor magic item.


Social Check DCs


Patrick Cornish, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. He has gleaming, smiling brown eyes.

Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Flaws: Insane, Impulsive. Bonds: Rich, Attractive, Mentor. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Patrick Cornish, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Gunter Kitchur, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan leather gloves, a tan jacket, and tight pants. His hair is long and white with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Mortician, but he got bored and became a Herbalist. He has achieved small success as a Herbalist.

Motivation: To be a Mortician again; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Insomniac, Shy. Bonds: Job. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Kitchur, Male Human Cleric 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 8 (-1)13 (+1)
Skills Arcana +6, Deception +4
Senses Passive Perception 9
Languages Common, Celestial, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Heward Clayden, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of clubs on his belt, each one with a amber on the hilt. His blonde hair is styled in orderly dreadlocks. His blue eyes peer out from beneath his feathered black hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Fighting. Flaws: Secretive. Bonds: Enemies, Rich, Military. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Heward Clayden, Male Human Warlock 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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