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Advanced [show]


Gerald Snape, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a tight fitting grey shirt and pants. He keeps his red hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Calm and collected, he is a well trained Ploughman. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Ploughman, Gerald learned a great deal about his mother's area of expertise. His childhood dream was to be a Doctor, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and expand his business

Bonds: Job, Immigrant, Has a crush. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Gerald Snape, Male Human Bard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Roger Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with grey socks and a vest with buckled shoes. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist, Professionalism. Bonds: Slave, Enemies, Has a crush. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Roger Wedgwood, Male Human Fighter 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)13 (+1) 10 (+0)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Jade (50 gp).


Social Check DCs


Manfred Wellington, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. His blonde hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Manfred and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Manfred discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Manfred fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Wellington, Male Human Sorcerer 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 900 gp. Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Diggory Kelsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a warhammer. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family. Occupation: Spy

Voice: French accent

Attributes [hide]

Diggory Kelsey, Male Human Warrior 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Guy Weld, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue costume with the symbols of magic on his torso. He is bald on top and has large chestnut tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of dire rats once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To protect his home; and someone believes him a fraud

Flaws: Ugly. Bonds: Guardian, Enemies, Military. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Guy Weld, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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