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Advanced [show]


Jocelyn Blakely, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright brown suits and hats. He has no hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates drow. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Ruler father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Ugly, Disease. Bonds: Enemies, Has a crush, Adventurer, Family. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Jocelyn Blakely, Male Human Ranger 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear pastel clothing when he does not wear armor. He has a long golden beard with little hanging trinkets. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Addict, Selfish. Bonds: Poor, Religious, Has a crush. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Marston, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 3100 sp.


Social Check DCs


Trym Westbrook, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail and is in decent physical shape. His red hair and beard is wavy and long. His eyes are likewise violet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Fearful. Bonds: Religious, Adventurer, Has a crush. Occupation: Jeweler

Voice: Posh accent

Attributes [hide]

Trym Westbrook, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Giant, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Don Wesley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man wears tight fitting clothing which further accentuates his frame. He wears a wide-brimmed hat to cover his moderate length black hair. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Beggar.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Bonds: Attractive, Job, Military, Nature, Adventurer. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Don Wesley, Male Human Paladin 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Tanglefoot bags. 1 Holy water.


Social Check DCs


Raymond Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a violet tunic with brown highlights, and long grey pants that bunch up around his shoes. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Merchant, Raymond learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Optimist, Artistic, Impeccable. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Raymond Heiser, Male Human Barbarian 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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