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NPC Generator

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Advanced [show]


Diggory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears bulky violet painted plate armor. He has a long red beard with little hanging trinkets. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Blacksmith in town.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Sensitive. Bonds: Job, Rich, Enemies. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Birkenhead, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics -1, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 pp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Drogo Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a wide-brimmed hat to cover his moderate length golden hair. His hazel eyes dart from person to person.

Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Persistence. Bonds: Rich, Guardian, Family, Military. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Tewksbury, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 45000 sp. Star rose quartz (70 gp). Golden yellow topaz (200 gp).


Social Check DCs


Conrad Copeland, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Brewer profession.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Religious, Mentor. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Conrad Copeland, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. Smoky quartz (60 gp). Black pearl (700 gp). 1 Minor magic item.


Social Check DCs


Hunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear grey pants and tee shirts. His blonde hair is greasy and uncared for. His eyes are likewise blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing writing.

History: The child of a Sailor, who enjoyed hunting, Hunter was taken on many hunting expeditions. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Farmer

Voice: French accent

Attributes [hide]

Hunter Tewksbury, Male Human Rogue 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)9 (-1) 8 (-1)14 (+2)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Godfrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Dyer uniform. His moppish white hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Dyer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Poor. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Godfrey Marleigh, Male Human Druid 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 71 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)9 (-1) 11 (+0)7 (-2)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 50000 cp. Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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