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Advanced [show]


Hubert Fidget, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carter does. He is portly but not overly obese. His chestnut hair is kept up in a ponytail inside a broad hat. He has several tiny aquamarine earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Hubert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Carter.

Motivation: His religion dominates his actions; and to reunite with his old friends

Ideals: Disciplined. Bonds: Job, Rich, Adventurer, Religious. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Hubert Fidget, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Alex Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His wide-brimmed hat is riddled with cuts and holes. His green eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and wants to work out more often

Ideals: Athletic, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Ashley, Male Human Fighter 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 5 (-3)13 (+1)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Fire opal (1200 gp). 1 Minor magic item.


Social Check DCs


Balimaar Gyula, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a blue small hat and blue clothes. His silver hair is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He comes from a rich eastern family. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Flaws: Ugly, Insane. Bonds: Enemies, Rich, Military, Family. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Balimaar Gyula, Male Human Monk 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 42000 sp.


Social Check DCs


Gerald Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a whip on his belt. He carries a battered axe and tarnished whip as well. His auburn hair and beard is wavy and long. His blue eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Entrepeneur. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Gerald Barlow, Male Human Cleric 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 12 (+1)19 (+4)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp. Tourmaline (120 gp). Obsidian (6 gp). 1 Minor magic item.


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He is muscular with a powerful set of arms. His brown hair is long and unkept. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south, but his parents moved at a very young age to the north. Godfrey was born on a far southern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family.

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Godfrey Beitz, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 70 pp. Amethyst (160 gp). Rhodochrosite (5 gp). Azurite (5 gp). Banded agate (5 gp). 1 Minor magic item.


Social Check DCs

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