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NPC Generator

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Advanced [show]


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Mercenary. He wears a deerstalker hat to hide his balding. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.

History: He was raised in a plains tribe. His childhood dream was to be a Bowyer, but he was a colossal failure. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Job, Nature. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Marlowe, Male Human Cleric 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Chrysoberyl (130 gp). Carnelian (60 gp).


Social Check DCs


Drogo Enfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in green turtlenecks beneath a grey coat with yellow slacks. His auburn hair is styled in orderly dreadlocks. His eyes are likewise gray.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: Drogo was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Drogo Enfield, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Onyx (40 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with poetry.

History: Gifted from a young age, Bertram studied abroad. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He was granted divine powers by his dying brother.

Motivation: He is content; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Gifted. Flaws: Insomniac, Shy, Disease. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Bertram Brandon, Male Human Expert 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 8 (-1)16 (+3)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 60 pp. Emerald (1500 gp). Aquamarine (300 gp). Banded agate (5 gp). Hematite (5 gp). 1 Minor magic item.


Social Check DCs


Peter Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in grey turtlenecks beneath a blue coat with green slacks. His hair is long and red with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, In love. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Peter Pickering, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)8 (-1) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Randal Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear black pants and tee shirts. He keeps his white hair in a pixie cut. He wears large thick round spectacles.

Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Randal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of a Architect, who enjoyed hunting, Randal was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Family, Nature. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Randal Brownrigg, Male Human Barbarian 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 81 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)13 (+1) 15 (+2)17 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Black pearl (600 gp). Onyx (80 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs

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