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NPC Generator

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Advanced [show]


Diggory Marley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. During his travels, Diggory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Diggory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Diggory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is unsatisfied with his job; and to be a tailor again

Ideals: Professionalism, Fighting. Flaws: Disease. Bonds: Poor, Adventurer, Job. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Diggory Marley, Male Human Wizard 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills Athletics +7, Investigation +6
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: Gold dragon comb with red garnet eye (1800 gp).


Social Check DCs


Alexandre Melancon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with wide-brimmed hat, and is pretty ugly. His brown hair is cut short with large spiked bangs in the front. His fierce hazel eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern

Ideals: Disciplined, Artistic. Flaws: Ugly, Shy, PTSD. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Alexandre Melancon, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Roland Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair is black, silky, and of moderate length. His green eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his mother. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Slave, Adventurer. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Roland Mitchell, Male Human Paladin 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)8 (-1) 16 (+3)11 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Charles Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Fletcher. His silver hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Fletcher business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Impeccable, Logical. Bonds: Job, Attractive, Nature. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Charles Blakely, Male Human Paladin 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Lapis lazuli (7 gp). Black opal (1200 gp). Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs


Trym Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His eyes are hazel and beady.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of a Fortune-teller, who enjoyed hunting, Trym was taken on many hunting expeditions. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Enemies, Nature. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Trym Tenley, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)6 (-2) 13 (+1)16 (+3)
Skills Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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