Charles Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a tan scarf. He has a small bristly mustache and wavy brown hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Military. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6
Possessions: 1600 gp.
Theobald Ainsley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears skinny pants and wears a grey and blue robe with the hood down. He is an epitome of beauty. His long red hair reaches down to his waist. His fierce amber eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the east to a Seamstress, Theobald learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: He wants revenge against gnolls; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Miles Alston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He has a slight overbite and is overall scrawny. He wears his white hair down. His fierce amber eyes like to dwell on things.
Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them
History: Born in the south to a Shepherd, Miles learned a great deal about his mother's area of expertise. He worked as a nervous Shepherd and found it very stressful. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Shy, Secretive. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 3 (-4) | 17 (+3) |
Senses Passive Perception 6
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 200 gp. Red spinel (100 gp).
Manfred Churchill, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). He has shaved his head bald. His eyes are blue and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up sword and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Retire the richest man in the west; and he's looking for his big break
Ideals: Entrepeneur. Bonds: Job, Adventurer, Immigrant, Nature. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Hayden, Male Human [Permalink]
Personal [hide]
Description: A 5'2" southern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is smooth and relatively long. This brown eyed southerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a island tribe. His childhood dream was to be a Merchant, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Disciplined. Bonds: Rich, Religious, Nature, Job. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Elven, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp. 1 Darkwood Buckler. 1 Chain shirt.
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