Simon Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy grey suit. He wears his silver hair up in a very large beehive style do. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the west, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He has achieved small success as a Herbalist.
Motivation: A deep hatred of drow; and wants to raise his children well
Ideals: Justice. Bonds: Attractive, Family, Immigrant, Job, Enemies. Occupation: Herbalist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 6 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 8 (-1) | 11 (+0) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp.
Percival Cason, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His auburn hair is heavily combed to the left. He has violet eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is an amazing painter.
History: He was born in the west. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To end his boredom; and a deep hatred of drow
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Immigrant, Nature. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 7 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Bertram Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His auburn hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is afraid of women and trembles around them
History: His mother raised him in a mountain cabin. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: A deep hatred of goblins; and revenge
Flaws: Antagonistic, Shy. Bonds: Nature, Rich, Enemies. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Kyle Norton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His black hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.
History: Kyle was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.
Motivation: Many dire rats want him driven away; and sabotage a competitor
Ideals: Professionalism. Flaws: Depressed. Bonds: Job, Rich, Enemies. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Kyle Remington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has wavy silver hair. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 59 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 5000 sp.
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