Percival Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He likes to wear ponchos typically of a light tan in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to hide his balding. His eyes are violet and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Percival was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has a crush on the local Baker; and he is greedy
Ideals: Joker, Persistence. Flaws: Secretive. Bonds: Slave, Rich, Has a crush. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Azurite (8 gp). Jade (160 gp). Peridot (60 gp). Azurite (8 gp).
Gomory Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Adventurer, Rich. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Jocelyn Churchill, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a pastel collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the north to a Ploughman, Jocelyn learned a great deal about his father's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: He is wracked by social anxiety; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Family, Job. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 16000 sp. Obsidian (9 gp).
Gerard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple yellow robe with green stripes complete with hood. He sports a flattop hair cut. His eyes are blue and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Enemies. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 6 (-2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
Clerebold Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He keeps his silver hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised in a mountains tribe. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Joker, Entrepeneur. Bonds: Has a crush, Adventurer, Nature. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 30000 sp. 3 Antitoxin. 3 Tanglefoot bags. 5 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
