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NPC Generator

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Advanced [show]


Theodoric Emsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish white hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born into a rich family. His arcane abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Money/treasure; and revenge

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Military, Enemies. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Emsworth, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Morley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his rapier ready. His tied-back hair is brown. His amber eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the large cave and found the beat up rapier and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Justice. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Trym Morley, Male Human Adept 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 8 (-1)9 (-1)
Skills Insight +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Star ruby (1100 gp). Azurite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theobald Everly, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His chestnut hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He works hard and plays hard.

History: He comes from a rich western family. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Rich, Immigrant. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Theobald Everly, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills Arcana +5, Athletics +5
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 1000 sp. Rose (40 gp).


Social Check DCs


Hunter Colby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a brown coat. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Crown-heir. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Animal Trainer again; and he'd like to take his coworkers down a peg

Ideals: Artistic, Impeccable, Logical. Bonds: Poor, Job. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Hunter Colby, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Cloth of gold vestments (160 gp). Solid gold idol (1200 gp).


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Blacksmith. He has done his best to style his brown hair to look like a famous performer. His thin eyebrows rest above his beady gray eyes.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: Peter was born the youngest of three triplets. Peter was born on a far northern mountains where he grew up under the tutelage of his father, an expert Blacksmith. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Flaws: Ugly, Insane. Bonds: Job, Immigrant, Family. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Peter Adley, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Onyx (20 gp). Freshwater pearl (16 gp). Malachite (16 gp). Carnelian (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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