Hubert Byron, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey tunic with black highlights, and long green pants that bunch up around his shoes. He sports a long black beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born on a small isolated farm. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to human people
Flaws: Insane, Racist, Ugly. Bonds: Enemies, Nature, Slave. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Golden yellow topaz (300 gp). Banded agate (7 gp). Star rose quartz (20 gp). Tiger eye turquoise (7 gp).
Adelard Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear black tank tops with green pants. His golden hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is afraid of women and trembles around them
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. He has set out to sabotage the competition.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist. Flaws: Insomniac, Shy. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. A roughly beaten golden orb (110 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (400 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Breastplate.
Henry Clifford, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. He wears his white hair up in a very large beehive style do. His eyes are amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
Possessions: 7000 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A silver and pearl hairclip (40 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp).
Odo Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His eyes are a pleasant amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Antagonistic, Depressed. Bonds: Slave, Military, Religious. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp.
Trey Acton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Unemployed, who enjoyed hunting, Trey was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Athletic, Justice. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp. Obsidian (15 gp). Moonstone (80 gp). Alexandrite (800 gp). Moonstone (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
