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NPC Generator

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Advanced [show]


Justin Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with feathered hat. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Nature, Enemies. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Justin Tyndall, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 3200 sp.


Social Check DCs


Kyle Axton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his red hair. His eyes are violet.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Flattery will make him almost putty in your hands.

History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Selfish. Bonds: Attractive, Enemies, Nature, Rich. Occupation: Body Guard

Voice: Old thin voice

Attributes [hide]

Kyle Axton, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gerald hails from a village terrorized by orcs. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: Someone believes him a fraud.

Ideals: Artistic. Bonds: Poor, Adventurer, Enemies, Job. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Gerald Stanton, Male Human Wizard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Kody Home, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of luck around his neck, and a club on his belt. His long black hair reaches down to his waist. He has amber eyes and a grey hat with a blue feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Kody hails from a village terrorized by goblins. Like his mother and his sister before him, after school he went straight into learning to become a Dilettante. He inherited the family business which he has now maintained for 5 years.

Motivation: Many goblins want him driven away.

Ideals: Fighting. Bonds: Attractive, Enemies, Job. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Kody Home, Male Human Warrior 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 16 (+3)10 (+0) 16 (+3)9 (-1)
Skills Acrobatics -1, Sleight of Hand -1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 600 sp. Freshwater pearl (14 gp). Carnelian (40 gp).


Social Check DCs


Manfred Graham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears blue trousers with pastel and green striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Slave. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Manfred Graham, Male Human Druid 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 6 (-2)11 (+0)
Skills Animal Handling +1, History +4
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Jade (120 gp). Golden yellow topaz (1500 gp).


Social Check DCs

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