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NPC Generator

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Advanced [show]


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports red clothing, slightly heavier than average wear. His brown hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Mortician, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insomniac, Impulsive. Bonds: Poor. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Anselm Clare, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Snowdon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a faded coat and loose pants complete with wide-brimmed hat, marred by teas. His hair is long and golden with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His eyes are likewise amber.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is a Succubi in disguise. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Adventurer, Rich. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Roger Snowdon, Male Human Adept 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Hematite (16 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey York, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting pastel shirt and pants. He wears his black hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others.

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Geoffrey York, Male Human Adept 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)17 (+3) 17 (+3)14 (+2)
Skills Insight +6, Religion +6
Senses Passive Perception 13
Languages Common, Draconic, Infernal, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1400 gp. Aquamarine (900 gp). White opal (500 gp). Brown-green garnet (80 gp). Freshwater pearl (8 gp).


Social Check DCs


Frederick Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Detective, but he was a colossal failure. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a detective again

Ideals: Gifted. Bonds: Attractive, Poor, Job. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Frederick Chatham, Male Human Barbarian 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 42 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 6 (-2)16 (+3)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Odo Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel coat over a yellow low-cut shirt, and a broad hat upon his head. He carries a battered sword and tarnished whip as well. His auburn hair is smooth and relatively long. His blue eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and many brigands want him driven away

Ideals: Fighting, Impeccable, Gifted. Flaws: Fearful. Bonds: Enemies. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Odo Tindall, Male Human Rogue 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs

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