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NPC Generator

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Advanced [show]


Dustin Blackwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright tan suits and hats. His red hair is cut jaggedly and amateurishly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 15th year, his parents were killed by a giants raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge.

Ideals: Persistence. Flaws: Ugly, Addict, Disease, Insomniac. Bonds: Enemies. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Dustin Blackwood, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Blakeley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of the four houses of cards around his neck, and a crossbow on his belt. His whole body is exceptionally muscular. With a patchy black beard and wild black hair. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Crown-heir, Gunter learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He has worked as a Crown-heir like his father before him.

Motivation: To be a Laborer again.

Ideals: Fighting, Justice. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Gunter Blakeley, Male Human Aristocrat 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 10 (+0)10 (+0) 7 (-2)10 (+0)
Skills Acrobatics +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Altham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries spears. He has moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.

History: Born to a Sailor, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Fighting, Justice. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Don Altham, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 7 (-2)10 (+0)
Skills Deception +2, History +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Astley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. His auburn hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. He struck the Detective job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Persistence. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Astley, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. Citrine (30 gp). Black pearl (400 gp). Deep blue spinel (400 gp). Tourmaline (70 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean violet cloak covering his clean studded leather. His red hair is thinning but still full. He has gleaming, smiling brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Jocelyn was born the youngest of three triplets. His first spouse was a Stylist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Fighting, Philantrophist, Athletic. Bonds: Family. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Jocelyn Kent, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)9 (-1) 16 (+3)8 (-1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs

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