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NPC Generator

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Advanced [show]


Shane Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His violet unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: Shane was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His psionic abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease, Sensitive. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Shane Richie, Male Human Druid 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 4000 sp.


Social Check DCs


Hugh Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His black hair has been sun bleached extensively. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Family, Immigrant. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Hugh Wilberforce, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Eye agate (11 gp). Carnelian (50 gp). Tourmaline (90 gp).


Social Check DCs


Balimaar Kirby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He usually wears his green robe and has his rapier always slung over his shoulder, and his gloved hand is found clutching a rapier. His silver hair is braided into rings. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: Born in the west to a Spice Merchant, Balimaar learned a great deal about his father's area of expertise. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and to prove his worth to the world

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Balimaar Kirby, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 17 (+3)6 (-2)
Skills Insight +5, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Chad Southey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His blonde hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the north. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Chad Southey, Male Human Sorcerer 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears tattered old clothes. His silver hair is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Body Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Gerard Barney, Male Human Cleric 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp.


Social Check DCs

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