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Advanced [show]


Dean Gracey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. He wears a deerstalker hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Rich. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Dean Gracey, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Cory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. His silver hair is smooth and relatively long. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Flaws: Terse, Hedonist, Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Cory Birkenhead, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 16 (+3)8 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Chrysoprase (20 gp). Peridot (20 gp). Hematite (9 gp).


Social Check DCs


Alex Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His auburn hair is singed and shortened. His eyes are amber and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic, Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Alex Tickle, Male Human Druid 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1200 gp. Star rose quartz (50 gp). Amber (130 gp). Hematite (15 gp).


Social Check DCs


Trym Beverly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tan leather gloves, a tan jacket, and tight pants. His blonde hair is matted, messy, and big. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: When he was but 3 years old his parents immigrated from the west. Trym was born on a far western island where he grew up under the tutelage of his father, an expert Fletcher. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and wishes to resurrect an old love

Ideals: Passionate, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Trym Beverly, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 7 (-2)15 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, tan, dusty cloak. He wears his hair in dreadlocks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Anselm studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Has a crush. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Anselm Atherton, Male Human Adept 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 23 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 9 (-1)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. Cloth of gold vestments (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs

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