Don Weld, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has white hair. His eyes are blue and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Ideals: Joker, Optimist. Bonds: Rich, Family, Adventurer. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 700 gp. Peridot (60 gp). 1 Minor magic item. 1 Minor magic item.
Adam Ryley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely green suit with yellow socks and a vest with buckled shoes. His hair is silver and curly. His eyes are a pleasant green.
Personality: Overbrimming with self-confidence, Adam isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Crown-heir in town.
History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor.
Ideals: Athletic, Impeccable, Logical. Flaws: Insane. Bonds: Job. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Guy Axton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are amber and beady.
Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Mortician business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has dedicated himself to building a better trade route.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Flaws: Ugly, Disease. Bonds: Adventurer, Job, Family. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item.
Trym Sutton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.
History: Trym was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is unsatisfied with his job; and to prove his worth to the world
Ideals: Professionalism. Flaws: Antagonistic, Impulsive. Bonds: Job, Has a crush. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 39000 sp. Sard (80 gp). Azurite (8 gp).
Trym Cornish, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. He is tall, broad shouldered and powerfully built. His red hair is greasy and uncared for. This green eyed westerner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Cynical, Hedonist, Disease. Bonds: Mentor. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp.
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