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Theodoric Home, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears just a red suit. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He dislikes all the random violence that takes place in the west. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born to a Fletcher, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Home, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 7 (-2)16 (+3)
Skills Intimidation +6, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Norton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears black cloth garments or leather armor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: John lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Athletic. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

John Norton, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Persuasion +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp.


Social Check DCs


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He carries a battered quarterstaff and tarnished bow as well. He keeps his red hair in a pixie cut. His brown eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Guy studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Fighting, Logical, Gifted. Flaws: Insane. Bonds: Debt. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Guy Winterbourne, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Darkwood Shield. 1 Masterwork Light wooden shield.


Social Check DCs


Alexandre Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a black suit. His blonde hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with painting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Immigrant, Attractive, Rich. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Alexandre Blackwood, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, grey, dusty cloak. His auburn hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: Eccentric and domineering, Alex will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Alex was born the youngest of three triplets. In his 13th year, his parents were killed by a giants raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Ideals: Extrovert, Justice. Bonds: Family, Enemies. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Alex Brandon, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs

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