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Advanced [show]


Lewis Badger, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Lewis was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and money/treasure

Ideals: Disciplined. Bonds: Slave, Rich, Military, Debt. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Lewis Badger, Male Human Paladin 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)17 (+3) 7 (-2)14 (+2)
Skills Acrobatics +7, History +6
Senses Passive Perception 8
Languages Common, Celestial, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Guy Barlow, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and prefers to wear flannel. His top hat is riddled with cuts and holes. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Justice. Flaws: Ugly. Bonds: Immigrant. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Guy Barlow, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 6 (-2)11 (+0) 17 (+3)11 (+0)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 18000 cp.


Social Check DCs


Charles Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large silver tufts of hair around his ears. He has a dull look in his hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Logical. Flaws: Ugly, Antagonistic. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Charles Dayton, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 9 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Reynard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries scythes. He wears a colorful flower in his black hair. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. In his 18th year, his parents were killed by a drow raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Enemies. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Reynard Staurheim, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)18 (+4) 13 (+1)18 (+4)
Skills Arcana +6, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Golden yellow topaz (800 gp).


Social Check DCs


Godfrey Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He carries with him a set of longswords on his belt, each one with a opal on the hilt. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Mentor, Adventurer. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Nibley, Male Human Sorcerer 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). A delicate silver chain set with a tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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