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NPC Generator

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Advanced [show]


Gerard Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in blue turtlenecks beneath a white coat with black slacks. His white hair is matted, messy, and big. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Slave. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Bradley, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Heward Wellington, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a tight fitting red shirt and pants. His silver hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the south. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion

Flaws: Racist. Bonds: Guardian, Job, Immigrant, Adventurer. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Wellington, Male Human Aristocrat 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Charles Cotton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with green pants. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His religion dominates his actions.

Ideals: Extrovert, Justice. Bonds: Attractive, Religious, Enemies. Occupation: Performer

Voice: High pitched, excited

Attributes [hide]

Charles Cotton, Male Human Fighter 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 13 (+1)6 (-2)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He sports black clothing, slightly heavier than average wear, marred by beers. He has wavy blonde hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Racist. Bonds: Enemies, Military, Slave. Occupation: Miller

Voice: Whispers

Attributes [hide]

Roger Trowbridge, Male Human Fighter 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50000 cp. Aquamarine (300 gp). Black pearl (300 gp). Chrysoberyl (160 gp). Sard (60 gp).


Social Check DCs


Frederick Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his scimitar. He carries with him a set of scimitars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is singed and shortened. He has a dull look in his violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly, Hedonist. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Frederick Shelly, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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