Alexandre Rayden, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with broad hat. He has shaved his head bald. His eyes, though not visible through his cowl, are violet.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He uses divination through singing.
History: His father raised him in a mountain cabin. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and many brigands want him driven away
Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Enemies, Nature. Occupation: Sellsword
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Tiger eye turquoise (4 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Geoffrey Ramsey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He is bald on top and has large white tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 80 pp.
Charles Clifton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He dresses like a well dressed Bookbinder does. He wears his red hair up in a very large beehive style do. He has gleaming, smiling green eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.
History: Charles hails from a village terrorized by drow. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.
Motivation: Many drow want him driven away; and a strong sense of loyalty to human people
Ideals: Persistence. Flaws: Shy, Racist. Bonds: Job, Enemies. Occupation: Bookbinder
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Average lock. 1 Masterwork manacles. 1 Healer’s kit.
Drogo Berkeley, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a tan tunic with pastel highlights, and long violet pants that bunch up around his shoes. His brown hair is singed and shortened. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Hunter.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Masterwork Musical instrument. 1 Simple lock. 1 Magnifying glass.
Bertram Benson, Male Human [Permalink]
Personal [hide]
Description: A 6'4" northern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. He is frequently practicing swordplay.
History: Born in the north to a Barkeep, Bertram learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His religion dominates his actions; and to settle down with his crush
Bonds: Attractive, Has a crush, Military, Job, Nature, Religious. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Giant, Gnome, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
