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Advanced [show]


Gerald Milton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light green in addition to tight pants. His silver hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Adventurer, Nature, Enemies. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Gerald Milton, Male Human Commoner 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)15 (+2) 10 (+0)12 (+1)
Skills Deception +4, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 4000 sp.


Social Check DCs


William Lindsey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears bulky black painted plate armor. His blonde hair is unkempt and raggedy. His amber eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: William lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to unite with his sister

Flaws: Ugly. Bonds: Poor, Job, In love, Family. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

William Lindsey, Male Human Sorcerer 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: Violet garnet (1400 gp). Blue sapphire (1300 gp). Red garnet (110 gp). Red-brown spinel (110 gp). 1 Minor magic item.


Social Check DCs


Bertram Home, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with yellow stripes complete with hood, and he perpetually has his hammer ready. His auburn hair is lengthy. His face is scarred and worn.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Cartwright profession.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Cartwright mother left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Bertram Home, Male Human Wizard 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 8 (-1)15 (+2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 400 gp. Golden pearl (100 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Hayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Drogo was raised in a hard working conservative environment. His childhood dream was to be a Miller, but he was a colossal failure. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Flaws: Fearful. Bonds: Adventurer, Family, Job, Immigrant. Occupation: Bookbinder

Voice: Soft and mumbly

Attributes [hide]

Drogo Hayden, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)5 (-3) 14 (+2)9 (-1)
Skills Acrobatics +5, History -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Alexandre Spalding, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is wearing a long, brown cloak. His hair is cut close to his head. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Alexandre Spalding, Male Human Barbarian 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 74 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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