Diggory Digby, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. His skin is also unnaturally pale. His black hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Diggory was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Joker. Flaws: Ugly, Insane, Shy. Bonds: Job. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Lapis lazuli (5 gp). Sard (70 gp). Rhodochrosite (5 gp).
Theobald Darlington, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries crossbows. He wears his chestnut hair up. His fierce violet eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world; and he is terrified, and will act out of fear
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Fearful. Bonds: Mentor. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 40 pp.
Ernest Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of strength around his neck, and a morningstar on his belt. His golden hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his father. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Fighting, Athletic, Impeccable. Bonds: Attractive, Adventurer. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp. Freshwater pearl (15 gp). Jasper (40 gp). Amber (160 gp).
Percival Spaulding, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is renowned for his bright tan suits and hats. His tied-back hair is red. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Flaws: Mundane, Antagonistic, Fearful. Bonds: Attractive, Slave, Immigrant. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gerard Blankley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He is portly but not overly obese. His golden hair is cut short. His half smiles and blue eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Bonds: Attractive, Guardian, Religious, Military, Adventurer, Job. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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