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Advanced [show]


Gilbert Camden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a brown handlebar mustache and slicked back brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also hits on women, regardless of circumstances.

History: Gilbert was born in the east. At a young age he loved to build and create. A gifted student he started as a Interpreter, but he got bored and became a Stableman. He struck the Stableman job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Persistence. Bonds: Rich, Has a crush, Job, Family. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Gilbert Camden, Male Human Ranger 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)12 (+1) 18 (+4)15 (+2)
Skills Medicine +7, Stealth +1
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 4000 sp.


Social Check DCs


Gunter Browning, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in earthy colors with a grey and black handkerchief worn on his right side. He has a long auburn beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To pay off his debts; and revenge

Ideals: Philantrophist. Bonds: Adventurer, Rich, Enemies, Debt. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Gunter Browning, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)10 (+0) 13 (+1)7 (-2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Everard Beitz, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his lance ready. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a deep hatred of goblins

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Addict. Bonds: Religious. Occupation: Farmer

Voice: Boston accent

Attributes [hide]

Everard Beitz, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)10 (+0) 15 (+2)17 (+3)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. 1 Masterwork studded leather.


Social Check DCs


Jocelyn Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a slight overbite and is overall scrawny. His hair is short and chestnut. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Jocelyn Sutton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trey Tatum, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He sports grey clothing, slightly heavier than average wear. He has a hunchback. His hair is greying and his face has many wrinkles. His amber eyes peer out from beneath his broad grey hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Insomniac, Fearful. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Trey Tatum, Male Human Warlock 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: White opal (1000 gp). Malachite (13 gp). Sardonyx (60 gp).


Social Check DCs

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