Raymond Oakley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. He has styled his blonde hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the east to a Farmer, Raymond learned a great deal about his father's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Bonds: Adventurer, Job. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gomory Dumph, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears blue trousers with green and white striped suspenders. He wears various colorful collared shirts. He has chestnut hair. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Religious, Mentor. Occupation: Shipwright
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Large well-done wool tapestry (500 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). A roughly beaten golden orb (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Drogo Hale, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears professional attire, and a wedding ring on his left hand. His black hair has been sun bleached extensively. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted divine powers by his dying brother.
Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, In love, Slave. Occupation: Actor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. White pearl (100 gp). Coral (100 gp).
Everard Kendal, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.
History: Everard was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.
Motivation: To reunite with his absent mother.
Ideals: Entrepeneur, Disciplined, Gifted. Bonds: Attractive, Family. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 400 gp. White pearl (90 gp). Lapis lazuli (6 gp). Red spinel (90 gp).
Arnold Stafford, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. He is bald on top and has large silver tufts of hair around his ears. His amber eyes peer out from beneath his top brown hat.
Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich northern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 4 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 6 (-2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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