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NPC Generator

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Advanced [show]


Anselm Lindsay, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a green armored body suit, with a simple white line shooting up and back down. His left leg appears badly burned and disfigured. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with singing.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Ugly. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Anselm Lindsay, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 44000 sp. Violet garnet (200 gp).


Social Check DCs


Ralf Conway, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large blonde tufts of hair around his ears. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of drow once and for all.

History: Ralf hails from a village terrorized by drow. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud; and many drow want him driven away

Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Ralf Conway, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)17 (+3) 12 (+1)11 (+0)
Skills Athletics +6, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 5000 sp. Lapis lazuli (9 gp). Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs


Anselm Cornish, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Anselm was born on a far western forest where he grew up under the tutelage of his father, an expert Performer. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Joker, Artistic. Flaws: Insane, Insomniac. Bonds: Immigrant. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Cornish, Male Human Expert 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 16 (+3)8 (-1)
Skills Insight +6, Investigation +7
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Druidic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Diggory Gyula, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy tan pantaloons and a blue scarf. His hair, while still mostly silver, has prominent grey streaks. His brown unseeing eyes seem to look past you.

Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants to open a new tavern; and to be a scribe again

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Diggory Gyula, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 pp.


Social Check DCs


Thomas Darlington, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a grey and red robe with the hood down, and sports empty pouches on his belt. His black hair is smooth and relatively long. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Opinionated, Artistic. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Knight

Voice: Stutters

Attributes [hide]

Thomas Darlington, Male Human Expert 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs

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