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NPC Generator

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Advanced [show]


Norman Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). He sports a long chestnut beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Disciplined. Flaws: Shy. Bonds: Immigrant, Rich, Adventurer. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Norman Yeardley, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)8 (-1) 10 (+0)9 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 30 pp.


Social Check DCs


Gerard Hamilton, Male Human [Permalink]

Personal [hide]

Description: This western man sports brown clothing, slightly heavier than average wear. His clothes are grease stained in places. His silver hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Hamilton, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Roger Snape, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is styled in orderly dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Roger was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and doesn't want to be a roofer and was forced into it by his family

Ideals: Entrepeneur, Athletic. Flaws: Racist. Bonds: Military, Family. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Roger Snape, Male Human Sorcerer 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp.


Social Check DCs


Dean Easton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Map Maker, who enjoyed hunting, Dean was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Dean was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Nature, Military. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Dean Easton, Male Human Bard 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1000 sp. 1 Full Plate. 1 Full Plate.


Social Check DCs


Lance Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He usually wears his black robe and has his glaive always slung over his shoulder. With bright chestnut hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He believes the world needs to unite to get rid of illithids once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Shirley, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 700 gp.


Social Check DCs

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