Anselm Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. He is bald on top and has large blonde tufts of hair around his ears. His eyes are a pleasant brown.
Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.
History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Flaws: Ugly, Impulsive, Fearful. Bonds: Rich, Family. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: Just what you see.
Dean Sharps, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. He has moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Athletic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Anselm Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with yellow highlights, and long black pants that bunch up around his shoes. He carries with him a set of scimitars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Fighting. Bonds: Attractive, Enemies, Immigrant, Military, Nature. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: 90 pp. Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (300 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Camden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan pants and tee shirts. His silver hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. He was granted druidic powers by his dying sister.
Motivation: He's in love.
Ideals: Gifted, Artistic. Bonds: Has a crush, Immigrant. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Richard Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with black highlights, and long grey pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish auburn hair is in a traditional bowl cut. His face is scarred and worn.
Personality: Richard is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Further expansion of business; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Secretive, Racist. Bonds: Poor, Job. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 42 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 17000 cp. 1 Minor magic item.
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