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NPC Generator

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Advanced [show]


Odo Vance, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears many layers of old clothing at all times. His hair is golden and curly. His eyes are brown and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Odo Vance, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 64 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 15 (+2)12 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp. Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Wade, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy black pantaloons and a violet scarf. His hair is brown and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Balimaar was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Locksmith.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Family, Poor. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Balimaar Wade, Male Human Monk 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal, Halfling, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Jocelyn Morton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He has no hair. He has a tattooed face.

Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly, Insane, Impulsive. Bonds: Family. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Morton, Male Human Monk 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)8 (-1) 17 (+3)12 (+1)
Skills Arcana +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Golden yellow topaz (700 gp).


Social Check DCs


Roger Tyndall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His golden hair is heavily combed to the left. His eyes are likewise brown.

Personality: Eccentric and domineering, Roger will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Roger Tyndall, Male Human Rogue 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 3 (-4)13 (+1)
Skills Performance +4, Survival -1
Senses Passive Perception 6
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Alston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east to a Engraver, Lance learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Engraver.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Job, Rich. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Lance Alston, Male Human Wizard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)7 (-2) 14 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 39000 sp.


Social Check DCs

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