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NPC Generator

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Advanced [show]


Heward Chatham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Heward Chatham, Male Human Barbarian 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver ewer (30 gp).


Social Check DCs


Gunter Norton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He tends to wear a large red jacket, and his gloved hand is found clutching a club. He keeps his white hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gifted student he started as a Weaver, but he got bored and became a Knight. He has set out to sabotage the competition.

Motivation: He wants to get laid; and he is unsatisfied with his job

Ideals: Optimist, Artistic. Bonds: Slave, Job, Has a crush. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Gunter Norton, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Patrick Badger, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length blonde hair. He has violet eyes.

Personality: He is extraordinarily eccentric. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Patrick was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Attractive, In love. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Badger, Male Human Rogue 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 11 (+0)10 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Thorpe, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is silver and curly. He wears a mask on his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.

History: Drogo was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and many dire rats want him driven away

Flaws: Shy. Bonds: Enemies, Job, Immigrant, Has a crush. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Drogo Thorpe, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)18 (+4) 12 (+1)15 (+2)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 23000 sp.


Social Check DCs


Trym Elton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Bellfounder. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Bellfounder. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Job, Military. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Elton, Male Human Monk 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 8000 sp. Jeweled gold crown (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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