Theodoric Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a small bristly mustache and wavy chestnut hair. He has blue eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Theodoric hails from a village terrorized by brigands. In his 14th year, his parents were killed by a brigands raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic, Extrovert. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.
Randal Hastings, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear brown pants and tee shirts. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His long chestnut hair is drawn into a two foot long braid. This hazel eyed easterner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is frequently practicing swordplay.
History: Randal lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Artistic. Bonds: Rich, Military, Family, Adventurer. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 10000 sp.
Rolf Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears just a grey suit. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. He keeps his black hair in a flapper bob. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Bricklayer, who enjoyed hunting, Rolf was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Nature, Slave. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Guy Garrick, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Junk Dealer uniform. His head has been shaved. His amber eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Mentor. Occupation: Junk Dealer
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Adelard Thackeray, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a violet and grey handkerchief worn on his right side. He is an epitome of beauty. His hair, while still mostly white, has prominent grey streaks. His eyes are green and he is always smoking a pipe.
Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: Adelard was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things
Ideals: Extrovert, Professionalism. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4
Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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