Miles Sherwood, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair is golden and curly. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Logical. Bonds: Attractive, Job, Mentor, Rich. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 4000 cp. 1 Minor magic item.
Nicholas Royston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting tan shirt and pants. He keeps his silver hair in a pixie cut. He has several tiny emerald earrings on each ear.
Personality: Calm and collected, he is a well trained Fisher. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised by priests from a young age. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Rich, Job, Religious, Mentor. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 4000 sp. Freshwater pearl (12 gp). Coral (70 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Shipley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tattered old clothes. His white hair has been sun bleached extensively. He has blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them
History: Gifted from a young age, Anthony studied abroad. His arcane abilities were realized during a raid on his village. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
Possessions: 5000 sp. Jasper (80 gp). White opal (1500 gp). Aquamarine (1600 gp).
Bertram Beverly, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tattered old clothes. His white hair is braided into rings. He has green eyes and a tan hat with a blue feather.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. Chalcedony (80 gp). Chrysoprase (80 gp). Black pearl (800 gp).
Everard Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and white handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. He wears his white hair up. His brown eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: Gifted from a young age, Everard studied abroad. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Everard's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
