Robert Halsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His red hair is smooth and relatively long. This green eyed northerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Robert was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and balancing his hectic life and new soapmaker responsibilities is difficult
Ideals: Optimist, Extrovert, Athletic. Bonds: Job, Adventurer. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 300 gp.
Aldous Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. His black hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother
Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 9 (-1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 2800 sp. Zircon (80 gp). Black pearl (300 gp). Lapis lazuli (10 gp).
Kyle Clifton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple brown robe with green stripes complete with hood. He wears his white hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: Further expansion of business; and to be a gardener again
Flaws: Terse, Antagonistic, Fearful. Bonds: Job. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Theobald Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His tied-back hair is brown. His gray eyes dart from person to person.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a wizard, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Find a way to reverse the transformation of his brother; and a strong sense of loyalty to human people
Flaws: Racist. Bonds: Enemies, Mentor, Adventurer, Family. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 62 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 4000 sp. Obsidian (16 gp). Coral (130 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item.
Diggory Clapham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear white pants and tee shirts. He has wavy golden hair. His gray eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Adventurer, Enemies. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 10000 cp. Deep green spinel (100 gp). Iolite (20 gp). 1 Minor magic item.
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