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Advanced [show]


Drogo Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man wears a black tunic with blue highlights, and long yellow pants that bunch up around his shoes. He is muscular with a powerful set of arms. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the east his family was never financially stable. His first spouse was a Sage, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Military, Poor, Family. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Drogo Winthrop, Male Human Aristocrat 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)17 (+3) 11 (+0)11 (+0)
Skills Nature +5, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Terran, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp. Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Religious, Mentor, Adventurer, Enemies. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Geoffrey Blythe, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)17 (+3) 17 (+3)13 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Goblin, Celestial, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 200 gp. Banded agate (4 gp). Moonstone (50 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Dean Garrick, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length silver hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Dean hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Optimist. Flaws: Secretive. Bonds: Enemies, Rich. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Dean Garrick, Male Human Adept 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 2000 sp. Deep green spinel (130 gp). Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs


Gerard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. His hair, while still mostly auburn, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Birkenhead, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 3 (-4)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 26000 sp. Black opal (700 gp). Tourmaline (80 gp). 1 Minor magic item.


Social Check DCs


Dustin Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He wears his hair in dreadlocks. He has brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Fisher, Dustin learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To protect his home; and to unite with his brother

Flaws: Antagonistic. Bonds: Family, Job, Mentor, Guardian. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Dustin Barney, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp.


Social Check DCs

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