Arnold Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green shirt with thin white vertical stripes and tan pants. He sports a long brown beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He inherited the family business which he has now maintained for 13 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Extrovert. Flaws: Impulsive. Bonds: Military, Job. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: Bloodstone (30 gp).
Hugh Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white cloak and cross-gartered pastel stockings. His hair is greying and his face has many wrinkles. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Hunter business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Human people; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical. Flaws: Racist. Bonds: Job, Nature. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 100 gp. 2 Antitoxin. 2 Antitoxin. 2 Holy water.
Hubert Hayley, Male Human [Permalink]
Personal [hide]
Description: This western man very much looks the part of a Fortune-teller. His clothes are grease stained in places. He has a brown handlebar mustache and slicked back brown hair. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.
History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: Expand his business; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Addict. Bonds: Job, Poor, Immigrant, Religious. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Trym Tyndall, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Fisher. He has blonde hair. His eyes are gray and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 6 years old his parents immigrated from the east. A gifted student he started as a Knight, but he got bored and became a Fisher. He's also a talented Knight, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Flaws: Ugly, Depressed, Fearful. Bonds: Job, Immigrant. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Darkwood Shield.
Anselm Roscoe, Male Human [Permalink]
Personal [hide]
Description: An older man who wears just a tan suit, he is not a threatening figure. His hair is cut close to his head. He wears an eyepatch.
Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Insane, Forgetful. Bonds: Immigrant. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 0 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 4 (-3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. 1 Breastplate.
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