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NPC Generator

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Advanced [show]


Frederick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with black stripes complete with hood. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Insane, Insomniac. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Frederick Birkenhead, Male Human Adept 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)15 (+2) 17 (+3)12 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Everard Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting white shirt and pants. He keeps his chestnut hair in a pixie cut. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: His religion dominates his actions; and a deep hatred of dire rats

Ideals: Logical. Flaws: Shy. Bonds: Poor, Religious, Enemies. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Everard Gyula, Male Human Rogue 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +3, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90000 cp. A pair of silk slippers encrusted with tiny pearls. (30 gp). A delicate silver chain set with a tourmaline (30 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Tim Read, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his chestnut hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Depressed, Antagonistic. Bonds: Job, Has a crush. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Tim Read, Male Human Cleric 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 4 Thunderstones. 3 Smokesticks. 1 Tanglefoot bags.


Social Check DCs


Balimaar Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His black hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He believes the world needs to unite to get rid of brigands once and for all.

History: Balimaar was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Poor, Enemies, Job. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Balimaar Fawcett, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp.


Social Check DCs


Thomas Remington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue shirt with thin white vertical stripes and tan pants. He has shaved his head bald. His gray eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: Gifted from a young age, Thomas studied abroad. A gifted student he started as a Mayor, but he got bored and became a Performer. In the meantime he has taken over work as a Performer and occasionally as a mercenary.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Thomas Remington, Male Human Sorcerer 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)9 (-1) 11 (+0)7 (-2)
Skills Animal Handling +2, Deception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Aquamarine (200 gp). Eye agate (4 gp). Onyx (80 gp). Rock crystal (80 gp).


Social Check DCs

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