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NPC Generator

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Advanced [show]


Peter Norton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair and beard is wavy and long. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Rich, Attractive. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Norton, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)16 (+3) 10 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 15000 sp.


Social Check DCs


Theobald Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions

Ideals: Fighting, Athletic, Justice. Bonds: Religious, Slave, Immigrant. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Theobald Hadley, Male Human Sorcerer 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 cp. Fiery yellow corundum (1000 gp). Iolite (70 gp). White opal (1000 gp). Golden yellow topaz (700 gp).


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Lance Everly, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Budd, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears brown leather gloves, a brown jacket, and tight pants. He wears his auburn hair up. His fierce violet eyes like to dwell on things.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a desert tribe. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: His relatives are trying to arrange a marriage; and he feels threatened by others

Flaws: Insane, Fearful, Addict. Bonds: Nature, Family. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Solomon Budd, Male Human Wizard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 11 (+0)6 (-2)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 1000 gp.


Social Check DCs


Gilbert Colton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. His hair is blonde, silky, and of moderate length. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with a lost civilization.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the large cave and found the beat up axe and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Flaws: Greedy. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Colton, Male Human Wizard 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)18 (+4) 8 (-1)15 (+2)
Skills Investigation +7, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Celestial, Goblin, Druidic, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 80 pp.


Social Check DCs

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