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NPC Generator

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Advanced [show]


Nicholas Prescott, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. He wears his brown hair up. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Regain custody of his son.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Nicholas Prescott, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kyle Hackney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants a kiss; and he has a crush on the local priest

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job, Has a crush. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Kyle Hackney, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Onyx (20 gp).


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is long and unkept. His eyes are amber and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom.

Ideals: Optimist. Flaws: Ugly, Racist, Mundane. Bonds: Poor, Nature. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Trym Graeme, Male Human Commoner 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)16 (+3) 14 (+2)8 (-1)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Hunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He prefers to wear white clothing when he does not wear armor. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's mother didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's in love; and wants a kiss

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Has a crush. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

Hunter Everleigh, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast forest. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Servant for hire.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Flaws: Shy, Greedy. Bonds: Attractive, Nature, Job. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Odo Stansfield, Male Human Warlock 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Celestial, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1000 gp.


Social Check DCs

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