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NPC Generator

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Advanced [show]


Don Landon, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in an above average manner. He wears a small hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He also has developed a complete distrust of the Scribe profession.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 12 years.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Flaws: Racist. Bonds: Attractive, Job, Military, Religious. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Don Landon, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)11 (+0) 11 (+0)7 (-2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Arnold Quinton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy pastel pantaloons and a white scarf. He wears his brown hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Athletic. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Arnold Quinton, Male Human Monk 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)16 (+3) 16 (+3)19 (+4)
Skills Persuasion +7, Stealth +7
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. Deep green spinel (110 gp). Chalcedony (20 gp). Moss agate (15 gp).


Social Check DCs


Patrick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple white robe with grey stripes complete with hood. His moppish red hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. In his 12th year, his parents were killed by a goblins raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is greedy.

Ideals: Disciplined, Impeccable. Bonds: Rich, Enemies. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Patrick Winterbourne, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Deep blue spinel (500 gp). Star rose quartz (60 gp).


Social Check DCs


Anthony Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears black cloth garments or leather armor. He has shaved his head bald. His hazel eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted, Artistic, Philantrophist. Bonds: Attractive, Job. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Anthony Livingstone, Male Human Ranger 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 9000 sp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He keeps his long white hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Bertram was born on a far southern plains where he grew up under the tutelage of his mother, an expert Ruler. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Mundane, Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Bertram Mitchell, Male Human Wizard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 7 (-2)19 (+4)
Skills Medicine +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Bloodstone (50 gp). Carnelian (50 gp). Deep green spinel (110 gp). 1 Minor magic item.


Social Check DCs

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