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NPC Generator

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Advanced [show]


Geoffrey Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is silver and curly. His violet eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Geoffrey was born in the north. At a young age he loved to build and create. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Persistence. Flaws: Ugly, Shy, Fearful. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Geoffrey Gyula, Male Human Wizard 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Arcana +6, Stealth +6
Senses Passive Perception 13
Languages Common, Giant, Auran, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 300 gp. Tourmaline (110 gp). Jade (110 gp).


Social Check DCs


Thomas Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and green robe with the hood down. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Junk Dealer, who enjoyed hunting, Thomas was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Enemies. Occupation: Carter

Voice: Whispers

Attributes [hide]

Thomas Ogden, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)10 (+0) 4 (-3)11 (+0)
Skills Insight +0, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Richard Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of the sun god around his neck, and a dagger on his belt. He wears a colorful flower in his silver hair. His eyes are a pleasant violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Emotional, Hedonist. Bonds: Poor, Attractive. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Richard Springfield, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)10 (+0) 18 (+4)13 (+1)
Skills Religion +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp. Blue quartz (8 gp). 1 Silk rope. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Don Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying golden hair a little too much giving a sharp golden color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Racist. Bonds: Slave, Attractive, Mentor. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Cornish, Male Human Bard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)14 (+2) 12 (+1)18 (+4)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 100 gp.


Social Check DCs


Drogo Thackeray, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He is bald on top and has large chestnut tufts of hair around his ears. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Painter, Drogo learned a great deal about his mother's area of expertise. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the south; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Drogo Thackeray, Male Human Druid 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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